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Answer by Nicol Bolas for Usage of glBindBufferRange with transform feedback

Yes, the amount of data written to a buffer during transform feedback is the number of primitives written * the number of components of those primitives * the size of a primitive. And yes, "basic...

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Usage of glBindBufferRange with transform feedback

I have a buffer that I would like to fill over successive transform feedbacks, and I am wondering how exactly to do this. glBindBufferRange has five arguments, I understand that the first three are...

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